Case Study: How We Made It Big? — Jan Chichłowski, Brand Manager at Vivid Games (The White Nights: Mobile Games Conference 2014
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Выпуск 6
добавлен 10.09.14 17:38
Case Study: How We Made It Big? — Jan Chichłowski, Brand Manager at Vivid Games (The White Nights: Mobile Games Conference 2014
Выпуск 5
добавлен 18.08.14 18:22
What Makes A Great IOS Game — Stefan Bielau, Managing Partner at Dynamo Partners (The White Nights: Mobile Games Conference 2014 ссылка
Выпуск 4
добавлен 18.08.14 13:39
Common Business Terms And Publisher/Developer Expectations — Daniel Wiggins, Director, Business Development at Kabam (The White Nights: Mobile Games Conference 2014 ссылка
Выпуск 3
добавлен 11.08.14 20:02
Your Mobile Game And The Changing Market —
Выпуск 2
добавлен 05.08.14 13:07
The Changing Japanese Market- Key Trends To Look Out For— Jaime Ocampo, Director for Social Games Business Development at DeNa(The White Nights: Mobile Games Conference 2014 ссылка
Выпуск 1
добавлен 15.07.14 19:02
Evolution of User Acqusition for a Mobile Gaming Company — Olivier Lemarie, Marketing Manager at Wooga (The White Nights: Mobile Games Conference 2014 ссылка
Выпуск 6
добавлен 13.05.14 21:07
dventures in Self Publishing — Tales from the Coal Face — Charles Cecil, MD&Founder at Revolution Software
Выпуск 5
добавлен 12.05.14 19:32
Practical Marketing for the App Store — Dave Verwer, Developer, Trainer and Consultant at Shiny Development
Выпуск 4
добавлен 07.05.14 18:12
Dawn of the Global Games Publisher — Tommy Palm, Mobile Guru at King (The Winter Nights: Mobile Games Conference 2014 ссылка
Выпуск 4
добавлен 23.04.14 18:23
Objective-C for Android: How We Made the Impossible Possible — Zac Bowling, Lead Platform Engineer & Evangelist at Apportable |
Выходит с 13 августа 2010 года Подкастов: Подписчиков: Последняя запись: 27 ноября 2018 года |
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